Nailstone
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A little bit of background information on the game, and more importantly, the kingdom of Nailstone itself.

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A little bit of background information on the game, and more importantly, the kingdom of Nailstone itself. Empty A little bit of background information on the game, and more importantly, the kingdom of Nailstone itself.

Post  Xaekin Wed Oct 26, 2011 12:16 pm

The kingdom of Nailstone spans across the majority of the plains, and a good deal of the mountains and seas that border it. There are two mountain ranges of note: The Stonewall mountains make up the northern border, and are known for being some of the most treacherous to cross. The Holdenfall mountains lie in the southeast, ending with a line of cliffs along the sea. While much more hospitable, with jungles growing along their sides, these are still home to barbarian tribes. Legend has it that the cliffs were formed when the Dragon Smaug awoke from the sea, and unleashed his rage upon the plains, resulting in the incredibly steep drop that has stayed for centuries. The Watercrash seas make up the rest of the eastern border, and are notably violent, storms forming almost every two days. The other sea, The Glindeneye Ocean, is one of two major sources of trade for the kingdom due to its fairly calm waters. The other major trade route is the road south to Nailstone's neighboring kingdom of Niven.

As to its neighbors, outside of Niven there is only one other: a country known as Shi'ka Go. Shi'ka Go is known for having a large amount of forests, and most interaction between the two countries is done by sea. Niven, on the other hand, is known for innovation in travel, and has been working on creating a mass-producable form of transport.

The royal government is fairly well liked, but every few years some warlord will decide that it should be destroyed, and attack the capital, which can easily defend against any and all attacks by land or sea. The kingdom is run by a mix of various races, with no race in the majority. Constructs, humans, elves, dwarves, orcs, dragonkin, halflings, goblins, and ghosts not only exist, but are treated fairly equally. Magic is simply a range of skills for one to learn.

Religion is a subject most don't speak of. It's a matter of everyday life, and most pray in private. Nonetheless, there are several common religions in the Kingdom: Royalism, Worshipping the royal on the throne, and those who held the position before; Draconism, the worship of dragons, who are very definitely real and powerful; Mechanism, holding faith for a point where technology will improve at an infinite rate, and so begin a full revolution of species as a whole; and Monoism, worshipping a single god from a pantheon of many, so that that god may grant and be granted peace. Minor cults of other sorts do exist.
Xaekin
Xaekin
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Posts : 20
Join date : 2011-10-23

https://nailstonerpg.rpg-board.net

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